Game
Rogue Cadet
9 years ago

Day 97


Day 97: Today I got my shipment from amazon. I whished they didn’t rung an hour before my alarm clock. I was still in dreaming phase. I managed to fall back asleep, but still… Anyway I got a nice mouse pad with a soft part for my wrist. And also I got Accelerated C++! This book seems awesome.

Daily interesting stuff:

Tasks done:

  • Implemented 11 achievements. It’s all I did today. But that implies some other stuff. Because I just did the tools for the achievements, I had to actually code each specific achievement. And sometimes it made me go in some place of the code base I completely forgot. And of course I jumped on the occasion to do some upgrades. I won’t detail each achievement because It’ll be a boring thing to do. Instead, like yesterday I’m going to write the process to create an achievement:

    1. RTFM. I have a quick description of every achievement in this doc.

    2. Create a script for the achievement (if it can’t be done with existing stuff)

    3. Make that script inherits the base achievement class

    4. Listen to various event needed for you behavior

    5. Create new events if you need

    6. Implement the unlock condition for your achievement

    7. Attach the script to the achievement game object in the appropriate ship prefab

    8. Test the damn thing

    9. Debug if it doesn’t work

    10. Repeat 8 and 10 until it works

    11. Save the ship prefab

    12. Update the data needed for the UI. This includes telling which ship is unlocked by which achievement and other stuff like that. Oh and icons creation…

    13. Enjoy. I know it seems like a lot of work but I don’t think any of those steps could be automated.

  • Changed the way the score UI works. This is one of the upgrades I made to the code while working on achievements. It turns out this UI still worked with the singleton way. Horrible. So I made it event based. For that I created a new event when the score change (and one for the combo). This event now works both for the UI and some achievement.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Path of Kami: The Evolution of the Lore

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Coming Soon...

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.