Alright, I’ve put the Chaos enemies on the back burner in order to focus on the rest of the functionality, and it’s been tricky. I’ve added more “NPC” cubes, green, gold, and red, so that more complex puzzles and new abilities can be steadily unlocked the further the player gets. All the interactions are collision based, so the cubes behave somewhat unpredictably in combination with their respective environmental color cubes. Each active cube has six states of resolution, ranging from perfect to severely damaged, and other object tags determine whether an environmental collision does nothing, “hurts,” or “heals,” the cube. I’ve also figured out how to attach the weapons (they are cumulative rather than selectable,) but sometimes the gun appears attached to the player in such a way that it blocks the view of the game, so I’ve got to figure out how to prevent that. The idea is that the weapons replace the need to use the cubes, but only for the specific color involved.
Still to do: player health/death, The Chaos itself, some “readable” objects to provide hints, and basically all of the actual game world itself. No pressure or nothing. Jeez!
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