Game
Slaughter House
8 years ago

Day/Night cycle complete!


For the past few days, I have been working on a HUGE update for SlaughterHouse!

I spent some of that time working on a day/night cycle! I will still be making some changes to the lighting, but it’s done for the most part!

Also, I spent a lot of my time adding to the environment!
I’ve added moving clouds, moving water, and places around the map to explore
such as the Witches Cabin, the Bandit Camp, and more (but those will be surprises)!

Anyway, the new update is getting closer to being released!



0 comments

Loading...

Next up

Slaughter House cover!

So

i may or may not make an full art of some person or i may just leave this like that-

So here's the first of the zodiac signs i will make for the next weeks.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)