Game
Slaughter House
10 years ago

Day/Night cycle complete!


For the past few days, I have been working on a HUGE update for SlaughterHouse!

I spent some of that time working on a day/night cycle! I will still be making some changes to the lighting, but it’s done for the most part!

Also, I spent a lot of my time adding to the environment!
I’ve added moving clouds, moving water, and places around the map to explore
such as the Witches Cabin, the Bandit Camp, and more (but those will be surprises)!

Anyway, the new update is getting closer to being released!



0 comments

Loading...

Next up

Slaughter House cover!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM