I actually forced myself to work today. I implemented a holograph map system, and screwed up the hierarchy and models so much that I have to redo them. 1 step forward and 3 steps back I guess.
The hardest and most annoying part of this whole contest has definitely been making models. I’m not good at 3d modelling by any stretch of the imagination, and this game needs alot of it. I’ve got a friend who has made some models that I may not actually end up using as a ton of them actually get rendered “Inside out” in Unity, which is so far my biggest gripe with the engine.
Unfortunately I’m still incredibly worried that I wont finish. I am going to try to work a bit more tonight and obviously all day tomorrow, but yeah, don’t expect too much.
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