Game
The Gunslinger
13 years ago

Day Three


Well, I’m calling it quits for the 3rd day, today was reallly boring, I struggled with an enemy AI system for something like 5 hours, then added a bunch of buggy features. I’ve been pretty tired today as I wasn’t able to sleep much last night due to a certain member of my family.

I’ve sent some emails to someone who’s willing to do the music for the game today. Not really sure how that will turn out, I ended up suggesting a song inspired by the Django: Unchained theme and some techno song. Very excited to see how it turns out.

The things I did today are as follows: Added waypoint system for enemies, changed the player movement script, added 2 rocket banks for the ship, added a new rocket shooting enemy, named the original enemy Harpies, changed up the defualt gun, fixed the axis controller, added enemy shooting, implemented enemy death, implemented Harpy model(made by a friend).

Also I did homework… It was so fun…



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Explosive domino effect

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Annie of the stars

Subscribe to technoblade

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this