I took me quite some time to get this done… It was a fun animation to draw and I think it looks pretty cool. Not only did I have to draw this and put all the code in, I had to rewrite a lot of my HP code, so the whole process took me longer than expected.
Anyway, my next task is to transition to a death screen which will ask the player if he wants to continue from the last checkpoint (which I haven’t even created yet), continue from a save point (which also hasn’t been created yet) or quit to the menu screen (oh and guess what? This also hasn’t been created either)…
I got a lot of stuff to do, but I am finding a better way to figure out what I want to work on in game. I have been putting together a spreadsheet of mechanics, objects, animations, etc. that need to be created and implemented. So whether it’s creating a new enemy type, drawing their animations or coding traps and menu screens. Hopefully it will make me more productive by having little goals along the way, otherwise, when I have finished something, I get stuck on what to do next and just mess about…
Thanks for reading, if you managed to make it this far.
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