Game
DG!Echoes of Sanity VR
1 month ago

Decided that is better to toss away the physics of Unity and just raycast all the movements and behaviours of the assets inside the level. Feels more natural visually and generates less visual artifacts like needless vibrations and saves up resources




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Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me

"Lo #Kris, the hand you lost..." -- #Gaster

Just having a little of fun an hour before I head to bed. The dummy project is done. Only need to test it in class where the Quest3 are, since I don't own a proper tool to try out the hand gestures

Trying to understand how light works in Unity (and trying to make a rendering equivalent to what I did in Blender). During commuting I wrote something to idle the time. It's a #Rouxls fanfic that might have more parts. https://www.wattpad.com/story/403780088-camina-sin-perderte

Well, trying to understand Unity intricacies is taking a toll on my sanity. Tested gesture tracking on Quest2 with #Kris and #Susie's colors. Quest2 needs a lot of light else the handtracking goes crazy unfortunately (testing it at night doesn't help).

Couldn't help but try to tweak the not-Gaster placeholder somewhat. Is kind of a peeve at this point. Anyway, I'm finishing some code touches before doing the first recording of the demo prototype. I'm closer to completion of the core of the game

#Spamton (the white cone) going through the 6 levels of the demo of the game. Alpha placeholder assets and the like, but one must focus on the mechanics first ⚙ My next focus is to make the REWINDING skill that undoes an action each time you use it

Nothing too fancy. Some optimization things and the "scene" that is for shows and not interaction is more or less done. I need to do the small things like the "panic button" to reset the puzzles, and the tablet that will contain the maps' clues for them

Guess #Kris grew some not-#Gaster bones... I don't have more time to do retargeting tonight, I need to wrap up, do backups and head to sleeb

WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

Today I went with my classmates to a discount "comic-con" thing that is ran on my island around this month. It was a long outing and I'm very tired, but got a haul of nice things from it, a #Tenna to frame, a #Spamton t-shirt and some #Fizzy and #Ozzy 🔑