Game
DG! Echoes of Sanity VR
4 months ago

Decided that is better to toss away the physics of Unity and just raycast all the movements and behaviours of the assets inside the level. Feels more natural visually and generates less visual artifacts like needless vibrations and saves up resources




1 comment

Loading...

Next up

Today I went with my classmates to a discount "comic-con" thing that is ran on my island around this month. It was a long outing and I'm very tired, but got a haul of nice things from it, a #Tenna to frame, a #Spamton t-shirt and some #Fizzy and #Ozzy 🔑

A

Almost there finishing the not #Gaster hands. Need to practice a few things before adding the armature to these and plop them into a dummy project to test the VR hands with my model on. Better I do that at home bc these laptops can't help me

Updating on that Game Jam front, because of the storm that was going to scourge my island, it was delayed until further notice. Hope we get some news soon because I was hyped for this Jam since many weeks ago and the storm soured my spirit a lot

WIPs of the VR prototype hands. Nah, it's not #Gaster 👀

Guess #Kris grew some not-#Gaster bones... I don't have more time to do retargeting tonight, I need to wrap up, do backups and head to sleeb

Well, I tried. On the last moment Unity wanted to act up and just vanish my #Spamton's arrows. But the core of the prototype is fully functional. No time to do more for the aesthetics, only placeholders. Tomorrow I present my pitch... Wish me luck!

I was severely sick (caught like 5 different bugs from that outing ). Add on top of that many doctor appointments. I'm speed-running the weekend however I can because I barely has 9 days left... Everything is complete, only the VR part is missing

Unfortunately I needed to make an "investment" to allow my GIT LFS to give me more monthly budget to ping pong my files between the classes and my home. $5 is too much but it will only spend them when I reach the cap, not before. My poor indie kromer

Trying to understand how light works in Unity (and trying to make a rendering equivalent to what I did in Blender). During commuting I wrote something to idle the time. It's a #Rouxls fanfic that might have more parts. https://www.wattpad.com/story/403780088-camina-sin-perderte

Well, some progress! The problem is... I'm the size of a #Rabbick!

At least the defaults work... I need to do a bit of tweaking before I can interact with the screen where the mini-game is displayed.