Next up
Edited some animations for the neighbor
Nail Puller recode going good :)
(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)
The AI Prediction works :)
Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)
Made some changes to the light
William can now jump through obstacles to get to you
Edit: Added the image I said I was gonna add
Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!
I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.
Petlya
(Readded the lock holder in Pre-Alpha's files)
Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???
I'm really confused about ts
Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue
Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)
Good gaem!!1 GAEM FOR LIEEF!1!11
Thiz gaem so god I ben pleying it 4 200000000000000000000 hors per dae!!!1!
It zo cool I been crine for hours Bcauz of thy storeh!1!










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