Game
DELTATRAVELER

2 years ago

DELTATRAVELER - v2.07 Update: Spring Cleaning Update


What the????? An update to v2 in mid-2023??? What kind of hooplah is this?

Well, admittedly, the most recent update, v2.06, is not exactly without issues. There are a few notable bugs in the game, and for some, the game hasn't exactly been working right for a while. Plus, we've made a lot of changes to the base game while developing v3. So hey, why not release what we've done with improving the game so far?

There are a ton of changes that were made between v2.06 and v2.07, so I won't bother putting all of them here. What I will do is tell you the most notable changes.


General

+ New input system, which allows for better controller support. XInput controllers, DualShock controllers, and the Switch Pro Controller are all known to be supported.

+ Save points will now allow you to choose which file to save to, much like in Deltarune Chapter 2.

+ Magic stat is now visible in the Stat menu.

+ Improved checkpoint system, with a lot more checkpoints.

+ UI Flavors. You can specify a flavor to start new saves with from the Options menu after finishing Section 1 for the first time.

* Quit function (holding Esc) will now go to the title screen first. It will exit the game when on the title screen.

* Checkpoints now work in no SAVE runs.

* Fixed performance issues related to text effects.

Battle

+ Made enemy list in battle look more like how it does in Deltarune; labeled HP/Mercy, gradient text when an enemy is sparable and tired, icons for spare and tired.

+ Certain bosses are now shown with X'd out mercy bars.

+ Added new description box in battles. Shows up in ACT/Magic menu, as well as the items menu.

* If one party member is fighting, it'll spawn the reticle closer to the target.

* Battle text now shakes as you take damage.

* Rewrote Ice Shock's damage calculation.

* Buffed PK moves.

* Updated Dummy battle theme.

Section 1

* Modified candy bowl to give more candy.

* You can now use the Devour act on Vegetoid and Parsnik regardless of if their mercy meter is full, so long as they're sparable or tired.

Section 2

+ Added two new SAVE points to Section 2: one at the end of Peaceful Rest Valley, and another at the end of Lilliput Steps Cave after the Mondo Mole fight.

+ Flavor changer moles can now appear throughout the game, starting in Section 2.

* Made HH Village more thoroughly complete (adding messages to buildings not used)

* Nerfed certain attacks for the other end-section boss.

* Updated Earthbound-style Kris/Susie/Noelle sprites to be more accurate.

* Fixed an issue with Mr. Carpainter's Refuse ACT.

Android Changes

* Moved buttons around to possibly improve controls.

* Enabled keyboard / controller binding.

If you'd like to read the full list of changes, I've created a Google Doc that has all that information: https://docs.google.com/document/d/1-UQDdaGfFsx1ZTGvapQqqjSkcedz6PwfV_4kcc8HuHE/edit?usp=sharing


There isn't a TON of new content in this, so unless you're a Deltatraveler fanatic, then you probably won't get a kick out of this. We will be getting back to Section 3 development pretty soon, though, since a lot of us are finally getting done with school.

That being said, I hope y'all enjoy this update! Be sure to let us know of any issues you encounter while playing :)

- Sarah

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