Game
VIN: Virtual Intelligence Network
8 years ago

Demo 2 is out!

The second demo version of VIN has been released! New features include a save system, the ability to pause the game, and highly-robotic text-to-speech-based voice clips!

Enjoy!




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...?

Oh, did you think this was dead...?

...nah, but it was on hiatus.

I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...

First look at the level 30 boss battle

Protip: Don't get cornered by flames

I get that you're excited I improved your sprite, turrets, but you really don't have to shoot me in the face one bajillion thousand times to show it...

Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.

Sorry about the relatively inactive devlog, here's some technicolor turrets to make up for it

What lies beyond level 20? New enemies and fiercer turrets, that's what!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿