Demo for Omnium Septum is out! It only contains the first puzzle at the moment, and it's a little rough, but it's something. https://gamejolt.com/games/omnium-septum/570518
Next up
Here's a pretty rough look at the progress I've made today which include: -Adding some more UI look changes
-Adding a Timer system
-Fixed a bug where the continue button wouldn't appear
Progress from Today's Stream! The Lantern puzzle is technically done. Gonna do some fine tuning and testing, then move on to workin on the next puzzle #gamedev #indiedev #gamemaker #indiegame #omnium_septum
UI upgrade progression that I've been workin on since yesterday. I still have to add some "other stuff" that's been suggested to me, but I think I'm making solid progress so far
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Why walk when you can jump?
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










0 comments