UI upgrade progression that I've been workin on since yesterday. I still have to add some "other stuff" that's been suggested to me, but I think I'm making solid progress so far
Next up
Progress from Today's Stream! The Lantern puzzle is technically done. Gonna do some fine tuning and testing, then move on to workin on the next puzzle #gamedev #indiedev #gamemaker #indiegame #omnium_septum
Here's a pretty rough look at the progress I've made today which include: -Adding some more UI look changes
-Adding a Timer system
-Fixed a bug where the continue button wouldn't appear
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Another house i made long time ago.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
A Shiny Mega Gengar π For @ManutkArt ![]()
's #ThreeColorsChallenge!
a drawing I did because I was boredπͺ. But I love how it turned out.π
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










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