5 years ago

UI upgrade progression that I've been workin on since yesterday. I still have to add some "other stuff" that's been suggested to me, but I think I'm making solid progress so far




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Here's a pretty rough look at the progress I've made today which include: -Adding some more UI look changes

-Adding a Timer system

-Fixed a bug where the continue button wouldn't appear

Progress from Today's Stream! The Lantern puzzle is technically done. Gonna do some fine tuning and testing, then move on to workin on the next puzzle #gamedev #indiedev #gamemaker #indiegame #omnium_septum

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Microsoft Windows XP Unprofessional (windows logo prototype)

An infected room from the second part of Cybel ! Are you up for some cleansing?

Some Shadow boss fight gameplay 👾