Loading...
0
Game
Turret Baffler
9 months ago

Demo for version 0.4


It’s about time I had some updates…

After sharing the demo with a former colleague and the Galway Game Devs meetup, I’ve refactored cutscenes and the UI for the pre-mission setup.

Cutscenes will not advance unless you manually click a button. This should allow you to read at your leisure. I’ve also adjusted the size and position of the in-mission dialogue.

Planning now uses colour-coded arrows and buttons to highlight particular things. I’ve tried to make that usable for anyone with colour-blindness, using a 3rd-party filter to simulate it in Godot. The auto-generated YouTube thumbnail for the video below actually shows that filter in effect.

Finally, the minimap shows guard line of sight. However, your NVG/AR goggles will not.

I’ve also fixed some bugs:

  • Guards should not break off a chase to investigate a camera malfunction.

  • If shot while running, they should actually play their dying animation and not run on the spot.

  • After unpausing, the player should not immediately fire off a shot.

Give it a try, and let me know what you think!



0 comments

Loading...

Next up

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Demonstration of the spells and their effects :)!

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Colorful Fox

Happy Late Easter!

New Teasers!

Annie of the stars

Respect (Only TLOZ Players Will Understand)

Super Sonic Pixel art.