It’s about time I had some updates…
After sharing the demo with a former colleague and the Galway Game Devs meetup, I’ve refactored cutscenes and the UI for the pre-mission setup.
Cutscenes will not advance unless you manually click a button. This should allow you to read at your leisure. I’ve also adjusted the size and position of the in-mission dialogue.
Planning now uses colour-coded arrows and buttons to highlight particular things. I’ve tried to make that usable for anyone with colour-blindness, using a 3rd-party filter to simulate it in Godot. The auto-generated YouTube thumbnail for the video below actually shows that filter in effect.
Finally, the minimap shows guard line of sight. However, your NVG/AR goggles will not.
I’ve also fixed some bugs:
Guards should not break off a chase to investigate a camera malfunction.
If shot while running, they should actually play their dying animation and not run on the spot.
After unpausing, the player should not immediately fire off a shot.
Give it a try, and let me know what you think!
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