Major Bugfix:
Patched an issue where objects would not be back in your Object Menu after going into the shop within Tile Mode [Reloading your save should bring back your items]. The game, whenever loading into your tycoon in Tile Mode, will now revert any lost items and revert stats that were not changed due to empty tiles.
When reloading into the Tycoon (transition from the shop) when in Tile Mode, items that haven't been removed from empty tiles will be removed and return to your Object Menu.
The Infinite Tycoon may still have this bug, but it is largely because all the items are infinite and don't really matter (just erase and replace)
General Visual Fixes:
End of Night scene (Summary of the previous day's sales) is visually fixed to be in the center of the screen
INFINITE TYCOON: Added tile button icons for Marble, Shiny, and Carpets
Fixed 6 AM positions when beating the night to transition to the new item showcase/credits better.
Next up
Hey guys! I'm checking out the Engraved Establishment Demo! thank you @LuckyRoboLAD for providing the demo to me early!
Hey All! We hope y'all enjoyed the preview :) But we have one more thing to announce! We have officially collaborated with Engraved Establishment!! We hope you're all as excited as we are!
I was bored, so... ManutKat.
Just a Pico sprite
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens












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