Game
Call for Adventure
10 years ago

DEMO V.04 Released!


Surprise! Call for Adventure Demo V.04 has been released! Although this was SUPPOSED to come out at the end of the week, I realllly wanted to release it so here it is! This update is the biggest of all updates and totally changes the way on what the game’s current stage is in. At first, it wasn’t even much of a game!

DEMO V.04 Adds:

- Different battle backgrounds

- Boss battle!

- No more red soda

- Paper does something!

- Paper is no longer consumable!

- Steve’s Crown!?

- NEW MAPS!

- NEW ROOMS!

- NEW CHARACTERS!

- MORE INTERACTION!

- FIXED DOOR GLITCH!

- Added game icon

- STILL THINKING ABOUT TROPHIES

- YourSpace

- SWITCHES! (The other kind, though)

- BETTER MUSIC!

- DOORS!

- MORE AND BETTER DIALOGUE

- FIXED MORE DIALOGUE THAT WENT OFF-SCREEN

- MLG Steve is less aggressive!

- Game actually has a real quest

- CREDIT TO COMPOSER OF POKEMON BATTLE REMIX!

- PLOT ACTUALLY CONTINUES (I never said it made sense, though)

Those are all the changes you can find in the latest version for Call for Adventure. I REALLY hope you enjoy the latest version and I hope the story really pulled you in!

Check out the developer website!

http://gaminguploaded.tk/



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Strange Umbrella

Demonstration of the spells and their effects :)!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

2d lighting experiment

Path of Kami, running around the shrine area

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Subscribe to technoblade

Super Sonic Pixel art.