Added the ability to hold ESC to quit to the main menu.
Changed the perspective shader in the office.
Oswald is now slightly more aggressive on all AI levels.
Fixed bug that caused PNM and Oswald to stay visible in the office when shutting off the Power.
Slightly changed the tip for Night 1 to hopefully make PNM's mechanic more clear.
Slightly changed Disembodied's AI. Now if you shut off the power after Disembodied disables your monitor, it will be re-enabled once the power is restored.
Slightly improved the 'dialogue' system for the "End of Demo" screen.
Next up
current status of all my projects
here's everyone that's been coded so far btw
Working on a subtitle system for Clickteam Fusion 2.5 projects
not dead btw!
note to clickteam users please for fucks sake use folders it lets your organise your shit so much better
normalise drawing lil goobers on your alterable value holders
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
7 years on gamejolt, damn
where did my jpeg go ðŸ˜
HELP WANTED FOR TREASURE ISLAND: CLASSIC REMIX!










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