Added the ability to hold ESC to quit to the main menu.
Changed the perspective shader in the office.
Oswald is now slightly more aggressive on all AI levels.
Fixed bug that caused PNM and Oswald to stay visible in the office when shutting off the Power.
Slightly changed the tip for Night 1 to hopefully make PNM's mechanic more clear.
Slightly changed Disembodied's AI. Now if you shut off the power after Disembodied disables your monitor, it will be re-enabled once the power is restored.
Slightly improved the 'dialogue' system for the "End of Demo" screen.
Next up
Nothing but a phantom.
Nothing but a memory.
normalise drawing lil goobers on your alterable value holders
#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good
we're very profressional around here
(floor 1 of pirate's caverns is basically done - we're gonna start the rendering for floor 2 soon)
Pirate's Caverns prototyping is going pretty well imo
The original Clickteam version never got to the "actually implementing Pirate's Caverns" stage so this is really exciting lol
we're adding everyone's faviourite fnati character
who are the two people who downloaded the demo from bing and what looks like a telegram bot??
(also demo patch going up in like half an hour)
oh yeah here's an actual screenshot of floor 1 while i'm here
where did my jpeg go ðŸ˜










0 comments