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33
2 years ago

Working on a subtitle system for Clickteam Fusion 2.5 projects


I've got the code down and added customisation so the player can make the subtitles look however they want.

Currently, the things that can be changed are:

  • The text colour

  • The letterbox colour

  • The letterbox opacity

(The letterbox is the usually-dark background behind the text btw)

Right now I'm working on making it easier to understand and trying to streamline it as much as possible so it can be easily added to a clickteam project without much effort. All it uses is an active (letterbox), a string (text), an INI++ v2.5 object and an effect (optional, for the text outline).

(the video isnt showing the colour pickers for some reason so here's what it looks like)

image.png

Once it's done I'll probably release an example MFA with instructions on how to use it, or not since it's not super advanced, idk yet



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where did my jpeg go 😭

think fast chucklenuts

#GJAsks i wish the meat stew from tloz:botw was real, it looks so fuckign good

Pirate's Caverns prototyping is going pretty well imo

The original Clickteam version never got to the "actually implementing Pirate's Caverns" stage so this is really exciting lol

we're adding everyone's faviourite fnati character

Floor 2 room renders are complete - we're moving onto implementing them.

oh yeah here's an actual screenshot of floor 1 while i'm here

who are the two people who downloaded the demo from bing and what looks like a telegram bot??

(also demo patch going up in like half an hour)

we're very profressional around here

(floor 1 of pirate's caverns is basically done - we're gonna start the rendering for floor 2 soon)

almost 200 commits to the ticr repo