Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Just a small promo image just to see what the 2.0 cast would look like in the hsaf 1.0 dining region.
The reason why the hsaf v1.5 build hasn't released is just simply cuz we're busy with school finals and also working on 2 (1/2) projects. Around the time of summer break for the team is when we'll be able to work on all 3 projects at the same time!
Chat we're cooking with this special surprise and you guys will never know what it is :D
v1.50 is almost done. Just waiting on @Mouse-avi
to finish recoding the project!
Nostalgia-Bait Springtrap
We put back up the HSaF v1.07 build on the page. But it's not gonna be staying for too long as @Mouse-avi
is almost done with HSaF v1.50. After this update is released, we have a special surprise to share with you.
We need a music composer, Someone who can do gothic and creepy compositions. It's for our project releasing after the major HSaF patch happening.
If you want to help contact our team director on discord at Perry_party_possum1
Into the Water
A much overdue announcement HOLLOW SHIFT AT FREDDY'S 2.0 IS IN THE WORKS!
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