Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
Patch notes:
Fixed the post hour 1 cutscene to finally work
Carl will now ALWAYS go away with the signal jammer.
Changed the difficulty curve a little bit in Hour 2
Made the mask flip up and down animation quicker and noise, quieter.
As ya'll wait for the big major update for HSaF, enjoy some of these promo images that will be used on the wiki later!
https://gamejolt.com/games/hsaf-r/931484
Well.. Hollow shift at Freddy's is finally out, you can play it here. But if you want, you can read the article too.
(Written by @Paperpossum )
Hollow shift at Freddy's is releasing in the next hour or so. Beta testers have beaten the hardest night (Hour 6, hard mode on) and we've found no other bugs with the project!
The Statue
Well the official Reall productions wiki is being worked on, here's all of the renders being used for the character specific wikis
Low Poly Mangle
(mainly based on the FNaF 3 Minigame sprite)
We've heard your criticisms and want to thank you for your guys' support. Bug fixing will come around Monday to Tuesday! Our main coder @paperpossum needs a lil break from coding.
A Major patch for the project will release Friday afternoon, it'll include bug fixes, balancing changes and even new features!
disgrace
Sorry for the v1.5 update taking a while, the game had to be heavily recoded for this, the original project file just could not of been worked on. The wait will be worth it as this will be the version YOU WILL WANT TO PLAY!
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