Game
Five Nights at F&*%boys: Sh!##y Reclaiment
2 years ago

Demo V1.0 "Patch" Notes from the Gamejolt Submission


A list of the changes will be included in the games files, but this is just consolidation/organization of them so that they look less like the ramblings of a psychopath.

Reminder that reading these has a decent chance of spoiling shit for you, so read at your own risk you unaware sponge brain.


Actual Additions:

  • Voices Lines to all dialogue

    • In additions, a few things have been rewritten. The most notable ones are the entrance to 7X's, the First Portal Examination in the 7X's, and the Adventure BB Encounter.

  • All the songs are (suppose to) be looped semi-perfectly, for your optimal background music.

  • 197X now has Cams. They come with a few neat ideas. They're also kinda difficult, that or I just am that bad at playing FNaFb games that I have a hard time at my own sucky creations.

  • Added a certain rat and bear to the walls of the place

  • Character Exclusive Trinkets now have their own slot. This does come with the consequence that each character can only have 1 exclusive trinket.

  • Joint Drag has been changed significantly. It now gives a random double/2 tier buff with a chance of Stoning the ally.

  • The shop now sells skills after getting the 2nd level.

  • Almost All Flashes are now replaced with explosions

  • Added a book to explain some mechanics like Statuses and Damage Types

    • The Statuses portion is not done because I honestly couldn't will myself to do it. Will be in another update.


Small Changes:

  • Some Skills now have their % costs capped after a certain point.

  • Most Status Effects now have something that luck helps with (i.e. lowering DoT damage, reducing chance of Paralyzing, etc.)

  • Paralyze has been changed to work more like in Pokemon, having a percent chance to restrict the inflicted's movement instead of always doing so.

  • The switch to "open" the electric fence now no longer soft locks you from the left side and can't be lowered until you do the respective portal battle.

  • Security's Home has been changed graphically to be a bit more unique.

  • When Selecting an Era to go to, actual music plays instead of fucking nothing.

  • The 7X's now has the camera overlay/difficulty/map shit on it.

  • Added a new death screen for the 7X's specifically.

  • Max Hp/Sp never show up in battle next to Current Hp/Sp

  • Faces have been changed to be less eye stabbingly bad.

  • Faces no longer have the names on them, rather the names come in a secondary box above the face.

  • DoT Statuses now have dynamic ways to drain your and enemy's Hp.

    • Ditto to the Regen Statuses

  • The Max Amount of Saves has been increased to 50.

  • Title Screen won't show the "Load" option when they're no saves to load.

  • Scan Now shows both Current Hp and Sp.

    • A few Enemy Bios have been changed as well.

  • Security's Drain Now only does it's second drain if the target is still alive and was hit by the first drain.

  • Orb Jam Now raises in how much it heals and how much it costs every 5 levels.

    • As a consequence Orb Jam can only be used inside of battle.

  • After the 3rd tear kill, there will be an arrow pointing into the Woman's Bathroom

  • Switched Pistol Whip and Chain Fire in the Skill Learning Order.

  • Made certain battle effects only work while the actual character is in the party.

  • During Events where the gang splits up, the leader during those moments needs to be alive to start them.

  • Buffs and Debuffs now broadcast their automatic removal via having their turn counter run out instead of not doing anything and disappearing like a fart in the wind.

  • MHp and MSp Buffs now recover the Hp/Sp gained from gaining said Buff, or at least really fucking close to it.

  • Buffs and Debuffs have a certain sound that plays when one gets applied.

  • Bosses Now Collapse Like Bosses

  • Gave the player 200 Tokens to start with so that they may get to use Token Toss during the intro battle.

  • Added the ability to change how fast the animations go... if there were any

  • New battles, more fitting then the last ones.

  • Security can no longer enter the vents

  • Added a new secondary description to Weakness Exposure

  • Fixed Various Events


Technical Changes:

  • Added Yanfly Battle Engine Core & Selection Core, which come with their own slew of problems.

  • Added my own plugin to determine which battle messages to show and which ones to hide.

  • Cut down on the amount of common events by consolidating their functions into the statuses themselves.

  • Mashed Together all the faces for ease of use

    • Ditto for the character sprite sheets.

    • Also Changed Fredbear's and Springbonnie's Eye colors to fit their models.

  • Changed how Security's Drain, a lot.

  • Made a 0% inflict rate never inflict by a non-addState means. Try deciphering that without knowing Mv.


Balance Changes:

  • Buffed Orb Flash

  • Buffed Security's Sp

  • Buffed Balloon Boy's Hp growth

  • Made Energy Burst have higher Sp damage

  • Buffed Token Toss' higher levels slightly

  • Nerfed Enragment, both upside and downside

  • Orb Pummel Now deals more damage per hit instead of Crit Rate

  • Eye Beam's Accuracy has been increased

  • Toxin'd now scales directly with BB's Luck for enemy's

  • Mega Bite now only costs Sp

  • Buffed Robo Rainfall's Damage

  • Boss Damage Resistance reduced to 80% from 60%

  • Bosses can now occasionally purify themselves

  • Enemies have under went major rebalancing.

    • While it may not be perfect, I was at least able to get through the entirety of all the Demo's content without doing any cheating or fuckery, so that at least means it's fully beatable (I hope).


A proper Devlog will come eventually, but's when it itsn't 8 in the fucking morning after an all nighter. As always, probably going to be another bug fixing patch after Bless gets his hands on it.



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