A list of the changes will be included in the games files, but this is just consolidation/organization of them so that they look less like the ramblings of a psychopath.
Reminder that reading these has a decent chance of spoiling shit for you, so read at your own risk you unaware sponge brain.
Actual Additions:
Voices Lines to all dialogue
In additions, a few things have been rewritten. The most notable ones are the entrance to 7X's, the First Portal Examination in the 7X's, and the Adventure BB Encounter.
All the songs are (suppose to) be looped semi-perfectly, for your optimal background music.
197X now has Cams. They come with a few neat ideas. They're also kinda difficult, that or I just am that bad at playing FNaFb games that I have a hard time at my own sucky creations.
Added a certain rat and bear to the walls of the place
Character Exclusive Trinkets now have their own slot. This does come with the consequence that each character can only have 1 exclusive trinket.
Joint Drag has been changed significantly. It now gives a random double/2 tier buff with a chance of Stoning the ally.
The shop now sells skills after getting the 2nd level.
Almost All Flashes are now replaced with explosions
Added a book to explain some mechanics like Statuses and Damage Types
The Statuses portion is not done because I honestly couldn't will myself to do it. Will be in another update.
Small Changes:
Some Skills now have their % costs capped after a certain point.
Most Status Effects now have something that luck helps with (i.e. lowering DoT damage, reducing chance of Paralyzing, etc.)
Paralyze has been changed to work more like in Pokemon, having a percent chance to restrict the inflicted's movement instead of always doing so.
The switch to "open" the electric fence now no longer soft locks you from the left side and can't be lowered until you do the respective portal battle.
Security's Home has been changed graphically to be a bit more unique.
When Selecting an Era to go to, actual music plays instead of fucking nothing.
The 7X's now has the camera overlay/difficulty/map shit on it.
Added a new death screen for the 7X's specifically.
Max Hp/Sp never show up in battle next to Current Hp/Sp
Faces have been changed to be less eye stabbingly bad.
Faces no longer have the names on them, rather the names come in a secondary box above the face.
DoT Statuses now have dynamic ways to drain your and enemy's Hp.
Ditto to the Regen Statuses
The Max Amount of Saves has been increased to 50.
Title Screen won't show the "Load" option when they're no saves to load.
Scan Now shows both Current Hp and Sp.
A few Enemy Bios have been changed as well.
Security's Drain Now only does it's second drain if the target is still alive and was hit by the first drain.
Orb Jam Now raises in how much it heals and how much it costs every 5 levels.
As a consequence Orb Jam can only be used inside of battle.
After the 3rd tear kill, there will be an arrow pointing into the Woman's Bathroom
Switched Pistol Whip and Chain Fire in the Skill Learning Order.
Made certain battle effects only work while the actual character is in the party.
During Events where the gang splits up, the leader during those moments needs to be alive to start them.
Buffs and Debuffs now broadcast their automatic removal via having their turn counter run out instead of not doing anything and disappearing like a fart in the wind.
MHp and MSp Buffs now recover the Hp/Sp gained from gaining said Buff, or at least really fucking close to it.
Buffs and Debuffs have a certain sound that plays when one gets applied.
Bosses Now Collapse Like Bosses
Gave the player 200 Tokens to start with so that they may get to use Token Toss during the intro battle.
Added the ability to change how fast the animations go... if there were any
New battles, more fitting then the last ones.
Security can no longer enter the vents
Added a new secondary description to Weakness Exposure
Fixed Various Events
Technical Changes:
Added Yanfly Battle Engine Core & Selection Core, which come with their own slew of problems.
Added my own plugin to determine which battle messages to show and which ones to hide.
Cut down on the amount of common events by consolidating their functions into the statuses themselves.
Mashed Together all the faces for ease of use
Ditto for the character sprite sheets.
Also Changed Fredbear's and Springbonnie's Eye colors to fit their models.
Changed how Security's Drain, a lot.
Made a 0% inflict rate never inflict by a non-addState means. Try deciphering that without knowing Mv.
Balance Changes:
Buffed Orb Flash
Buffed Security's Sp
Buffed Balloon Boy's Hp growth
Made Energy Burst have higher Sp damage
Buffed Token Toss' higher levels slightly
Nerfed Enragment, both upside and downside
Orb Pummel Now deals more damage per hit instead of Crit Rate
Eye Beam's Accuracy has been increased
Toxin'd now scales directly with BB's Luck for enemy's
Mega Bite now only costs Sp
Buffed Robo Rainfall's Damage
Boss Damage Resistance reduced to 80% from 60%
Bosses can now occasionally purify themselves
Enemies have under went major rebalancing.
While it may not be perfect, I was at least able to get through the entirety of all the Demo's content without doing any cheating or fuckery, so that at least means it's fully beatable (I hope).
A proper Devlog will come eventually, but's when it itsn't 8 in the fucking morning after an all nighter. As always, probably going to be another bug fixing patch after Bless gets his hands on it.
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