Game
Slaughter Me Street: 1999 DEMO
2 years ago

Demo Version 1.0.2


Bug Fixes:

  • Fixed a bug in which (ironically) clicking directly on the "Click to Continue" text on the Controls Menu would not result in a click.

  • Fixed a bug in which enemies would loop their Player Reaction animation if they could not navigate to you (Ex: Seeker chases you into a vent).

  • Fixed a bug in which enemies would teleport to locations they couldn't normally reach during their kill animation. ​

Changes:

  • Adjusted some safe zones.

  • Added some new hints to gameplay, as many people have had difficulties understanding safe zones or wrongfully assumed the enemies can't hear you. They're smarter than that.

Probably some more I'm forgetting.



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Demo Version 1.0.6

Demo Version 1.0.3 - Challenge Mode Update

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Oops, I did it again.

I really want to do a FNaF World game.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

Well, @gamejolt decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.

Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

No character teasers today, so have a peek at the work-in-progress environment instead.