Game
Slaughter Me Street: 1999 DEMO
1 year ago

Demo Version 1.0.7 Hotfix


Bugfixes:

  • Fixed some AI navigation issues.

  • Fixed an issue in which Exit Phase would begin early on Lights Out (no, you can't actually leave with 6 relics, the game just thinks you can).

  • Fixed an issue in which the nearest Exit would unlock on Easy mode upon starting Exit Phase.

Changes:

  • Claustrophobia now spawns 3 instances of Gomez instead of 2.

  • Tokens will now report noise events to nearby enemies in Token Hunt levels such as Claustrophobia, just as Relics report them in normal levels.

  • Challenge levels are now unlocked by collecting Tokens in main levels instead of by completing levels. Tokens collected on additional difficulties will count towards your overall Token count, meaning you can currently collect 45 total Tokens in this demo.



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Next up

September 13th. For real this time.

No character teasers today, so have a peek at the work-in-progress environment instead.

After a few slight delays, #CasinoCasualty will be released before the end of the month.

I have started working on a sort of a personal game jam. Expect a new, paid game release by the 20th. Inspired by #fnaf both visually and gameplay-wise but otherwise unrelated.

Just kinda needed a break from other projects.

Pic related.

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Well, @gamejolt decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

Demo Version 1.0.6

The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.

https://gamejolt.com/games/casino_casualty_game/1004233

Demo Version 1.0.3 - Challenge Mode Update