Game
Slaughter Me Street: 1999 DEMO
1 year ago

Demo Version 1.0.7 Hotfix


Bugfixes:

  • Fixed some AI navigation issues.

  • Fixed an issue in which Exit Phase would begin early on Lights Out (no, you can't actually leave with 6 relics, the game just thinks you can).

  • Fixed an issue in which the nearest Exit would unlock on Easy mode upon starting Exit Phase.

Changes:

  • Claustrophobia now spawns 3 instances of Gomez instead of 2.

  • Tokens will now report noise events to nearby enemies in Token Hunt levels such as Claustrophobia, just as Relics report them in normal levels.

  • Challenge levels are now unlocked by collecting Tokens in main levels instead of by completing levels. Tokens collected on additional difficulties will count towards your overall Token count, meaning you can currently collect 45 total Tokens in this demo.



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STEAM PAGE ANNOUNCEMENT

Wishlist us now! https://store.steampowered.com/app/2922990/Slaughter_Me_Street_1…

You can also find a brand new version of the demo featuring a new challenge level exclusively on Steam!

Demo Version 1.0.6

September 13th. For real this time.

After a few slight delays, #CasinoCasualty will be released before the end of the month.

Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.

Still on schedule to release on the 20th.

Well, @gamejolt decided this game is a fangame (which, while it is heavily inspired by what a series I love used to be, it is not a fangame, there are no direct connections to it), so, this game may not have a release on Gamejolt after all. Neat.

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Oops, I did it again.

I really want to do a FNaF World game.

Took a day off and made another Adventure model. Ennard, this time.

God I miss FNaF World.

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Just kinda needed a break from other projects.

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