Game
Segment
11 years ago

Design is key


Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!

SEGMENT!!!!!!!



2 comments

Loading...

Next up

Bandana Dee the Dream Friend

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

The whole squad is here!

Interested? Follow me!

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.

Some Shadow boss fight gameplay 👾

I made a small jungle house.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100