Game
Segment
11 years ago

Design is key


Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!

SEGMENT!!!!!!!



2 comments

Loading...

Next up

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Microsoft Windows XP Unprofessional (windows logo prototype)

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Alone Together....

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.