Game
Segment
11 years ago

Design is key


Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!

SEGMENT!!!!!!!



2 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. πŸ₯³

I want to know - what's your favourite quest reward?

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exitπŸšͺ, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.