Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!
SEGMENT!!!!!!!
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