Game
Segment
11 years ago

Design is key


Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!

SEGMENT!!!!!!!



2 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

"Our work is never over" they said.

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Rockin the Guitar, an Axe like Guitar I made for my Uni project

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Annie of the stars

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

Mephisto Pheles - Blue Exorcist