Game
Segment
11 years ago

Design is key


Our last post was about the artificial intelligence involved in the creation of Segment, now we would like to discuss the creative process for the visuals. The game development agencies that created Monument Valley and Fez obviously had a similar vision to us. Clean, clear and clever or at least we hope it will be. Hours and hours of research was put into learning the art of isometric design, it may look simple but the designs were not made using a 3D software, it was just Photoshop. If anyone would like any help concerning design or isometric design in particular, post a comment and we will get back to you!

SEGMENT!!!!!!!



2 comments

Loading...

Next up

Bandana Dee the Dream Friend

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was boredπŸ˜ͺ. But I love how it turned out.😊

Levels' maps.

A sneak peek at the new OST, can you guess what this song will be used for? πŸ€”

Colorful Fox

Happy Late Easter!