Game
DESOLATION

24 days ago

DESOLATION Alpha 1.3 Release - Changelog


Hello everyone. After being around two weeks in development, I'm happy to release a new version of this game. Alpha 1.2 was around 10 months ago, so I think it's pretty nice that I got back on the project and managed to complete an entire update.

Plenty of new changes are here, so here is the full changelog:

  • Bullets now have a chance to pierce through NPCs and props. Each weapon has a different chance.

  • NPC's now can collide with each other, and can be pushed around.

  • In infinite mode, you now get 10 points for surviving every 10 seconds.

  • Added a new "Shiny Menu" option in the video settings.

  • Added new resolution and fullscreen options to the video settings.

  •  Fixed some sound errors regarding "hurtme" and "hurtarmor" commands in the developer console.

  •  Campaign, Changelog and About buttons now work in the main menu (despite not having menus)

  • Added new developer console functions:

    • summon [name]: Spawns an NPC in front of the player.

    • newitem [name]: Spawns an item in front of the player.

    • newprop [name]: Spawns a prop in front of the player. 

    • tp [x] [y]: Teleports the player to the given coordinates.

  • Items now despawn after 4 minutes. (Can be disabled in the json file of the map)

  • Medkit and batteries now have a custom pickup sound. (Just used the Black Mesa SFX for now, but will change it later)

  • Two new achievements added:

    • "For a Reason": obtained when all the other achievements are obtained.

    • "Play All Radios": unused & unobtainable. Meant for the campaign mode of the game.

  • Achievements menu now has a progress text. (might improve it later)

  • Hitting ESC now works as a shortcut to "Return" buttons in some menus.



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