Game
One Year Earlier
11 years ago

Dev Blog #1


Hi everyone! Basically just a run down of all the features in the game currently!

  • Fixed glitching through terrain.

  • Fixed enemy hovering above ground

  • Added battery mechanic

  • Added flickering lights

  • Added special locations

  • Fixed fog render distance

  • Added pause menu

  • Tweaked enemy A.I.

That’s all for now, more to come!



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Another house i made long time ago.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Art made for my friend @ungerbibs . Much love for this <3

Knocked down + Get up animation