The game hasn’t died!
I’ve been busy with work and other projects, but One Year Earlier is still a reality! Here’s another list of updates that I’ve been working on.
Fixed battery pickup
Added more locations
Enemy AI now has path finding, so it’s now faster, smarter and more efficent at finding it’s way around!
Story/audio tapes are still in progress. Audio tapes will tell the tale of One Year Earlier and uncover the secrets behind the mine shaft as well as give insight to the miner’s thoughts as they slowly slip into insanity.
Multiple collision bugs fixed.
Player can jump and crouch.
Reduced headbob.
Sorry for the lack of updates folks, but I’ve been working on another indie game as well as this one, and balancing the two can be gruelling. But I promise I will see this game through to the end, and I appreciate the support and followers I’ve gained so far! It really means a lot to me that people are interested in my work. So stay tuned! More on the way!
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