Game
StaudSoft's Synthetic World
9 years ago

Dev Blog #36 - Player Models, Cloths and Monsters


Welcome to our blog about the game Synthetic World. Today’s topics:

  • new 3D models and animations for the player character in multiplayer

  • Clothing for the player and for NPCs

  • added new monster models.

This time we have create a better video (in english and german):

English: YouTube

German: YouTube

To finally finish the multiplayer mode one needs player models. And it has been our goal to incorporate a third person mode since a long time. Therefore, we have used our new animation system to incorporate realistic 3D models of humans. They consist of an average of 18,000 polygons. Because the loadingh time for such a file was too long, we have also revised the model loader and the storage format. A model can now be loaded in 0.1s.

There is also the possibility of creating a female character. Both genders are supported.

The animations that we used were generated by motion capturing. So far we integrated into the game only the movement animations. Soon the animations for the tools and weapons will be integrated. It is also planned to replace the hands in the first person mode.

Cloth

So that no one has to walk lightly dressed through the ice desert, we of course thought of clothes. So far we have installed more than 100 different cloths. We added both everyday clothing and military clothing. Many items are of course not only for the players but especially for the NPCs with which the player can interact in the future.

Monsters

Finally we improved our 3D Model Importer so much that it can load the 3D models for our new monsters. So we could start with the implementation of the bear. We are going to use the same AI algorithms that we implemented for the fish.

We also made new monster models. We want pinguins running around in the icy regions. As an example, we just put him in the grass which has caused some protests in the team because some thought that pinguins simply do not belong in the meadow.

We are working not only on the animal world, but also on 3D models for zombies. We even made a skeleton!

Bugs

Thanks to the support of the community, we also could eliminate many bugs again. An error of enormous proportions was that we incorrectly marked snow and ice as burnable. This was discovered when a player created fire in the icy regions. The whole landscape burnt.

Outlook

It’s still a lot to do. We want more clothing and animations, replace the hands in the first person mode. We also worked on the support of multiple keyboards and mices on Windows in order to complete the split screen implementation.

Thanks for your interest. Until next time.



1 comment

Loading...

Next up

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Finished Voxel Background Landscape

New Dungeons with shy zombie (he does not attack the player because of a bug)

Merry Christmas!

Shadow The Hedgehog X pixel art

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I did this on my 3DS ^^ #Kirby

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!