Game
Apocalypse Miner
9 years ago

Dev Day 1


As it gets closer to 3 A.M. the more I realize I cannot, in fact, go without sleep for the duration of this jam.

Anyways, lots of progress made on day one! This includes:
-All of the basic sketching, brainstorming, etc.
-Creation of a bunch of placeholder assets to (hopefully) be replaced later
-Basic framework and mining system put in place
-Implemented a (messy) lighting system

To do tomorrow:
-Add NPCs
-Work on building system

I hope everyone elseโ€™s entries are making good progress, Iโ€™m having a great time working on mine!

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Dev Day 3 - Wrapping up, and thoughts

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Strange Umbrella

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname