Game
Apocalypse Miner
8 years ago

Dev Day 1


As it gets closer to 3 A.M. the more I realize I cannot, in fact, go without sleep for the duration of this jam.

Anyways, lots of progress made on day one! This includes:
-All of the basic sketching, brainstorming, etc.
-Creation of a bunch of placeholder assets to (hopefully) be replaced later
-Basic framework and mining system put in place
-Implemented a (messy) lighting system

To do tomorrow:
-Add NPCs
-Work on building system

I hope everyone else’s entries are making good progress, I’m having a great time working on mine!

5d0ac4a357aa2.png
5d0ac4a5817db.png


0 comments

Loading...

Next up

Dev Day 3 - Wrapping up, and thoughts

Werehog transformation process. #sonicunleashed

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!