Game
Draco the Dragon

6 hours ago

Dev Diary # 22

(Note: Please do not rush me with development)

#draco #dragon #indie #update


Hello again people

Well, if you noticed, I've been working on the new animations for the game. If you remember the game is supposed to be a tribute to the 16 bit platforms on the Genesis/Mega Drive and SNES, so I kinda don't need a lot of animations. I guess I just want more expressive more animations, I guess.

Well anyway, I'm done with Draco's animations, so I can work on the enemies that need it. Then I'll work on additional things and FINALLY update the demo, hopefully before the end of 2024. That is if the holidays don't distract me.

Also, yes I'm aware the controls are not the best. And again sorry for not adding the gamepad controls at the beginning (remember, I had control stick issues on the menus). A friend of mind mentioned giving players the ability to map the controls their way.

Here's the thing. I was thinking about adding that, but someone made me feel bad about my game earlier this year, so I decided to discard that. But I'm thinking about listening to my friend than some random user. So mapping controls is coming. BUT, that's way to advanced for me, so it WON'T be part of this update. I'll add that when I work on the game.

Lastly, the update will feature the game controller support, but only for Xbox controllers and the left stick won't be supported, so you have use the control pad, but I'll update that sooner though, once I figure out the menu issue.

All righty that's all. See you guys around and have a good Thanksgiving this week.



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