Game
Legends
8 years ago

Dev log.1


Hey y’all

So there’s a couple tweaks here!

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So I felt like the “forest foliage” just wasn’t cutting it, so I’m doing my best to fill it out and make it a little more full without loosing the low-poly vibe.

Added occlusion culling!

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These comparison shots show with and without occlusion culling.
For those who don’t know what occlusion culling is, it’s basically everything the camera isn’t looking at, doesn’t get drawn until you look at it.

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Hopefully this helps the game run a little smoothly in future builds

This final picture is just a little sneak peak into something I’m hoping to add later.

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So this is just a quick basic snap of the sewers under the city, just trying to get a general vibe and correct colouring here really.

Thanks to all who are following this game, please feel free to add your own thoughts to where this might go, I’d love to hear them :)

I hope to hear from you in future installments.



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0.1.2 This Update is a MASSIVE upscale of the map. Approximately 10 times larger now for you all to wander around. Check out these nice screen captures: Follow for future content updates!

0.1.1 Fixed the infinite falling issue that happened on certain edges. :)

So

i may or may not make an full art of some person or i may just leave this like that-

Another house i made long time ago.

Update 2.627

New challenges & new effects!

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

I did this on my 3DS ^^ #Kirby

Some Shadow boss fight gameplay 👾

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)