Hey y’all
So there’s a couple tweaks here!
So I felt like the “forest foliage” just wasn’t cutting it, so I’m doing my best to fill it out and make it a little more full without loosing the low-poly vibe.
Added occlusion culling!
These comparison shots show with and without occlusion culling.
For those who don’t know what occlusion culling is, it’s basically everything the camera isn’t looking at, doesn’t get drawn until you look at it.
Hopefully this helps the game run a little smoothly in future builds
This final picture is just a little sneak peak into something I’m hoping to add later.
So this is just a quick basic snap of the sewers under the city, just trying to get a general vibe and correct colouring here really.
Thanks to all who are following this game, please feel free to add your own thoughts to where this might go, I’d love to hear them :)
I hope to hear from you in future installments.
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