Dev Log #4: Romance Opportunities
Reading through A/V Script
Rough drafting lead role opportunities for romance
- New scenes
- Dialogue
- Choices
Rough drafting key side role opportunities for romance
- New Scenes
- Dialogue
Next up
Backgrounds are being created at this stage. UI is being worked on next.
A remastered cutscene for our DEMO! Learn more about it here on our blog: https://www.akouostudios.com/blog/enhancing-the-visual-journey-r…
Read our visual novel extra for free on our Patreon, Chapter 1: Dangers of Exploration! Features short story and art sketches... Also download the demo to explore the world of LO:AD https://bit.ly/load_chapter1 #indiegame #visualnovel #demo #scifi
So a lot of backgrounds have been made and here are a few with some details on our process! https://www.akouostudios.com/blog/from-desert-dreams-to-digital-…
Unleash the fiery wrath of the Lazurat! Dive into our game world and face this formidable creature born from mutation and inspiration.
#GameDev #Lazurat #CreatureFeature #VisualNovel #GameArt #process #postapocalyptic
Finished the demo character bust cast and now I am filling them all in with color. Here is the main character.
🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download now and play! #GameJolt #DemoRelease #IndieGame #LOAD
Our indie game company shifted to a linear interactive visual novel due to our small team's limitations. We can now focus on a strong story with engaging characters, while also providing an interactive gaming experience. Excited to explore this new genre!
🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download: https://gamejolt.com/games/load/511668 #DemoRelease #IndieGame
We finished up all the level artwork for the demo. Here are a few thumbnails! Currently we are working on the player character and npc artwork for rigging in the spine software. What do you guys think so far?
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