Dev Log #4: Romance Opportunities
Reading through A/V Script
Rough drafting lead role opportunities for romance
- New scenes
- Dialogue
- Choices
Rough drafting key side role opportunities for romance
- New Scenes
- Dialogue
Next up
🎮 Exciting News! Our demo is now on GameJolt! Step into the post-apocalyptic world of LO:AD. Engage in turn-based battles, discover immersive environments, and uncover hidden treasures. Download now and play! #GameJolt #DemoRelease #IndieGame #LOAD
So a lot of backgrounds have been made and here are a few with some details on our process! https://www.akouostudios.com/blog/from-desert-dreams-to-digital-…
Unleash the fiery wrath of the Lazurat! Dive into our game world and face this formidable creature born from mutation and inspiration.
#GameDev #Lazurat #CreatureFeature #VisualNovel #GameArt #process #postapocalyptic
Here's our player character design. Looked at some post apocalyptic grunge fashion on Pinterest and put this outfit together. It was pretty tedious drawing the asymmetrical elements but in the end the player character is more unique than the NPCs :)
The Shop Keep is finished. Does he look familiar? He's an Easter egg in the demo.
🐍 Wyren vs. Flutter Viper: North Plateau showdown! Ready to dodge mutant madness? 🎮😂 #FlutterViper #LOAD #IndieGame #Demo
Read our visual novel extra for free on our Patreon, Chapter 1: Dangers of Exploration! Features short story and art sketches... Also download the demo to explore the world of LO:AD https://bit.ly/load_chapter1 #indiegame #visualnovel #demo #scifi
Our indie game company shifted to a linear interactive visual novel due to our small team's limitations. We can now focus on a strong story with engaging characters, while also providing an interactive gaming experience. Excited to explore this new genre!
Discover the rugged beauty of Sandy Canyon's background, inspired by the vast landscapes of the South West USA and infused with post-apocalyptic charm. Witness the fusion of inspiration and imagination in our game world! #GameDev #BackgroundDesign
We finished up all the level artwork for the demo. Here are a few thumbnails! Currently we are working on the player character and npc artwork for rigging in the spine software. What do you guys think so far?
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