Today we were able to get some stuff done.
Not pictured, but we managed to make three new maps.
Added in a Map as the main title scene background.
Added in the option to change the font in case you think the main font is to small.
Added in the option to make the game full screen or not.
Added in a HUD that shows off the main parties name, shows how much gold you have, and your HP and Mana bars. -- Might make the bars slightly slimmer.
Configured the start/pause/use menu to look a bit like FF7 menu. -- Need to fix a few things within it.
Added in 4 new enemies to fight.
Fixed 4 common events to play out right.
Added in 3 new common events for battles.
Added 10 new items.
Fixed the main RNG loot tables.
Added 2 new RNG loot tables.
Fixed the Mouths exit switch.
Added the Loot for the Eye room.
Finished like 90% of the good ending.
Started like 4% of the bad ending. (it's still good)

There is still a lot I know that needs to get fixed, or changed such as some other BG music and other sound FX, along with some other miss-spellings and possible switches. Had a bug with a plugin when I thought I was gonna use it, but using default things in the engine was good enough tbh. As much as I like the battles right now, It might get reworked a bit. At least how it looks, so far the battles have been balanced well enough even with base weapons and armor if you don't upgrade the hero.

Soon to be internally testing, then testing within out circle, then Open play testing. ( I say this like it's a big game. It'll only be like an hour max playtime I think. But still... soon.)
**Will be updating the game page soon. It's late and I'm tired.**
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