Two weeks ago when we released The Wonky Wagon, we said the next release would be lighter on content. This was because we blocked out two weeks to do some marketing, emailing, press and things. Perhaps by pure chance, or perhaps by virtue of writing almost 40 personalised emails, Timmy Bibble’s Friendship Club has been Greenlit by the community for Steam distribution! Hurray!
Thank you to everybody who voted - this is super awesome and means the world to us.
The main two things added to this build are loading tips and new Quick Draw countdown timer graphics. As for what we’ve been generally up to, the full changelog is below. Take care all!
- Ashley
28th July - 8th August
DESIGN
Overarching game interface / cognitive space / animation / world concepting. (What?)
Character & team select concepting (as below).
ART
New Standoff quick draw / countdown timer.
“Hurray, we’re greenlit!” graphic.
Hats? (Either as above, or as below).
CODE
Pro tips show on the loading screen.
Fixed bug where bully mode countdown timer was sometimes purple in The Wonky Wagon arena.
Started implementing “dream objects” in the arena backgrounds (for lack of a better term).
Started implementing “falling painting” in Timmy’s Bedroom arena.
MISC
Tidied up pre-production folder structure.
New badge design concepts.
Ordered new badges for future events as we ran out (of 400!).
Sent a crap ton of personalised emails.
Co-optimus, Death By Beta, Destructoid, Dual Shockers, Game Rant, Game Front, Game Informer, Game Reactor, GameKult, Gert Lush Gaming, God is a Geek, Greenlit Gaming, IGN (x3), Chris Priestman, indiegames.com, Joystiq (x2), Kotaku (x3), Multiplayer.it, New Gamer Nation, No Review Left Behind, PC Gamer (Freelancer), Pixels For Breakfast, Polygon (x2), Quarter to three, Rock Paper Shotgun, Shoost, True PC Gaming, Twinfinite, VG247 (x2), Gamespress.
Oh you want to know out of those who replied? (A.k.a. the cool peeps). Go on then!
Death By Beta, Multiplayer.it, PC Gamer (Freelancer).
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