Game
Friendship Club
10 years ago

DEV LOG: GREENLIT! A mini update. Build #8!


Two weeks ago when we released The Wonky Wagon, we said the next release would be lighter on content. This was because we blocked out two weeks to do some marketing, emailing, press and things. Perhaps by pure chance, or perhaps by virtue of writing almost 40 personalised emails, Timmy Bibble’s Friendship Club has been Greenlit by the community for Steam distribution! Hurray!

Thank you to everybody who voted - this is super awesome and means the world to us.

The main two things added to this build are loading tips and new Quick Draw countdown timer graphics. As for what we’ve been generally up to, the full changelog is below. Take care all!

- Ashley

28th July - 8th August

DESIGN

  • Overarching game interface / cognitive space / animation / world concepting. (What?)

  • Character & team select concepting (as below).

5d0c414dd32e0.png
5d0c414e2f651.png
5d0c414eca115.png

ART

  • New Standoff quick draw / countdown timer.

  • “Hurray, we’re greenlit!” graphic.

  • Hats? (Either as above, or as below).

5d0c414f0f757.png

CODE

  • Pro tips show on the loading screen.

  • Fixed bug where bully mode countdown timer was sometimes purple in The Wonky Wagon arena.

  • Started implementing “dream objects” in the arena backgrounds (for lack of a better term).

  • Started implementing “falling painting” in Timmy’s Bedroom arena.

MISC

  • Tidied up pre-production folder structure.

  • New badge design concepts.

  • Ordered new badges for future events as we ran out (of 400!).

  • Sent a crap ton of personalised emails.

Co-optimus, Death By Beta, Destructoid, Dual Shockers, Game Rant, Game Front, Game Informer, Game Reactor, GameKult, Gert Lush Gaming, God is a Geek, Greenlit Gaming, IGN (x3), Chris Priestman, indiegames.com, Joystiq (x2), Kotaku (x3), Multiplayer.it, New Gamer Nation, No Review Left Behind, PC Gamer (Freelancer), Pixels For Breakfast, Polygon (x2), Quarter to three, Rock Paper Shotgun, Shoost, True PC Gaming, Twinfinite, VG247 (x2), Gamespress.

  • Oh you want to know out of those who replied? (A.k.a. the cool peeps). Go on then!
    Death By Beta, Multiplayer.it, PC Gamer (Freelancer).

Follow us on Twitter and Facebook for immediate / frequent / daily updates on development. :)



0 comments

Loading...

Next up

Our Coverage Bot just casually doing its thing — it's all looking pretty well!

If you have a game coming out soon (and can spare a few bucks), fire over a message! It tracks your mentions all over games media.

#gamedev #marketingtools #buildinpublic

NEW! I've started editing the first video in my indie game #devlog series. All will be revealed soon! (Tiny secret on what it's about hidden in the image!) https://www.youtube.com/forceofhabit

Knee Deep: A Swamp Noir in Three Acts

Visualisation from my "Stairs" prototype - one of many! Follow for more! https://gamejolt.com/games/stairs/455126

#psychedelic #visualisation #action #twitch #rotation #minimal #gamedev

Revisiting & recording my talk I gave at GameDevDays Graz last year - "All Things Game Feel" - for YouTube. I'll post back here when it's done! In the mean time: subscribe on YT maybe? x

https://youtube.com/forceofhabit

#gamefeel #gamedev #tips

GDC 2015: Judging the Big Indie Pitch

Steam Early Access Announcement!

Another visualisation from my "Stairs" prototype - switched the colours up this time for extra psychedelia!

Game link: https://gamejolt.com/games/stairs/455126

#psychedelic #visualisation #action #twitch #rotation #minimal #gamedev

Mashed! A buggy, broken, seemingly unfinished game that we're completely obsessed with.

Pre-Visualisations in Game Development Most often used in film production, what the devil is pre-vis, or pre-visualisation?