Using GameMaker has been exciting these past few years. Every single time I attempt to work on an ambitious project, I discover something almost completely mind blowing.
Anyway, the game is a top-down arena-shooter-ish. With weapon pick ups and perks. One thing I wanted to pull-off was random perk and weapon generation at the end of each wave in each level/stage.
it works now without duplicating already collected perks/weapons.
Here’s a video of just before that.
https://www.youtube.com/watch?v=7vGNcT2P_jM
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