Today I finished the rough sketch of the main storyline for the demo! Just a few polish passes left, but I'm really happy with how this small intro arc is turning out.

Next, I'll be working on some side quests β€” small tasks like finding hidden objects inside the tower, and others where you can build friendships and unlock new companions with unique exploration skills! πŸ’«

Also spent some time with my 3D artist today β€” we’re brainstorming level design ideas and started working on props like walls, ruins, and a few monster textures too. Really grateful for this partnership, it’s been a huge help!

Still a lot to do, but step by step we’re bringing this adventure to life.
Can’t wait to share it with you all! πŸ—οΈβœ¨

#devlog #indiedev #gamedev #indiegame #bakin #wip #pixelart #rpg #actionadventure



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New traps for the tower!!!

Small Animation Update Before Map Work

Just programmed and implemented the environment rendering transitions (day, evening, and night), and it's working great... at least as far as I've tested! πŸ˜† Feels amazing to see the world slowly shift as time passes! also a reference for the clock idea.

I made a little intro cutscene! πŸŽ₯✨ Also worked with my awesome 3D artist on some new textures β€” cute and cartoony ones for the monsters, and some fresh ones for the tower's biome too! Bit by bit, the world is starting to feel alive πŸ’–πŸŒŸ

Dev Update!

✨ A small WIP video showing a sketch of a transition area inside the tower.

πŸ•’ Day, afternoon, and night! A small preview of the time system changing the environment ✨ (still need to work on night render)

Dev Log – City Building & Time System πŸ™οΈπŸ•’βœ¨

Tried to mimic the look of polished marble on the floor and wall in this scene. Still a work in progress, but I’m really happy with the subtle details so far.

✨ blink blink~ ✨ Just a cute post! Also: finishing some dungeon props today! Already finished the time system and the bell system. The bell will be an item the player can use to quickly exit the tower!