Game
Friendship Club
10 years ago

DEV LOG: We're still alive. It's Build #5!


Another update - woo! As with last time, we’re giving you smaller changes while we work on finishing up the new arena — The Wonky Wagon saloon.

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The last two weeks have been super busy. The game has another layer of polish, with new dash and headbutt animations, as well as what can be called nothing other than “shonky walls”. There’s also a proper (but still basic) options screen.

Aside from the game, we’ve started to (co-)organise a recurring event for local multiplayer gaming here in Bristol. We had the first kick-off event with Nidhogg, Broforce, and a few other games dotted around. We’re not sure how many people attended, but it was awesome, and the group now has 100 members (and counting). Here was the poster/flyer for the event.

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We also exhibited at Radius Festival in London for a day, which meant having a bunch of new people playing (and praising) the game, catching up with game developer pals, and speaking live on the internets. Above is a picture of our table there, and a link to mine and Tom’s silly faces on the livestream. (We’re on at ~2:37:47.)

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To finish this one up: here’s a few music sketches Nick has been playing around with.

We’re doing these updates every two weeks, so buy now to avoid disappointment (also known as the eventual price rise). The full list of changes for this build is below.

16th June - 27th June

Code

  • Options screen/menu graphics implemented in-game.

  • Made “Shonky Walls” work in-game.

  • Updated Windows for shonky walls work — had to update Win32 windowing code to enable multisampling.

  • Bullets now appear as silhouettes behind walls.

  • Implemented new dash & headbutt animations.

Art & Animation

  • New end round star for Saloon arena.

  • New dash animations that are unique to each character!

  • New headbutt animations that are unique to each character!

  • New shoot animations.

  • MYSTERIOUS CHARACTER design for Saloon arena.

  • Big batwing door design for Saloon arena.

Audio

  • Implemented “recharged” sfx.

  • Some music sketches. Not for any event inparticular.

Press / Promo

  • Poster for Bristol Video Games Social event (above)

  • We went to Radius Festival! Pictures and livestream link above!

  • Mentioned by Keith Stuart in Not A Game podcast.

Bug Fixes

  • Fixed bug where the game would still play the shoot sfx if the sfx were switched off.

  • Moved decorations in Timmy’s room to a separate spritesheet which has the correct scaling/interpolation. They will no longer look really pixelated when scaled.

  • Rugs no longer overlap in Wonky Wagon Saloon.

Misc

  • Toast Time iOS/Android update sent out to testers. (Hurray!) A whole bunch of bugs fixed, and then finally submitted to the App Store!

Let us know what you think of the new things on Twitter, Facebook or right here on Game Jolt. Take care now!

- Ashley



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