We’ve had a staggering EIGHT sales since the release last week. For those who have bought the game: Thank you - your support means everything! This update is for you.
(For those who haven’t, we’re doing these updates every two weeks. Buy now to avoid disappointment, also known as the eventual price rise.)
W/C 12th May
Code:
Added single-round games.
Added destructible Bureau object. Note the slight bounce on the lampshade!
Bully Mode - new flashing countdown timer of ceiling pieces.
Bully Mode - new big text shown on the countdown.
Reported rounding precision bug in Spine. Nate fixed.
On-going Spine implementation changes and fixes. Hopefully it’s smooth sailing from here.
UI speed has been normalised in slower game speeds.
Removed old spritesheets (victory screens) from game.
Removed old sprite-based animations from game (because we’re now using Spine).
Improved debug logging filters. (Not something you’ll ever see!)
Added floorboard objects back in to the game. They’re now implemented as separate sprites to the floorboards.
Fixed small tiling issue on wall corner pieces.
Art & Animation:
Chud’s forest sketch mock-up.
Old Man Rickett’s saloon sketch mock-up.
All four characters now have happy facial animations at the end of a game. More of this in future updates. See the gifs above and timelapse video.
New coloured points stars shown at the end of a round.
New title screen.
Audio:
New game win / result sound.
Press / Misc:
Builds given to three youtubers. 0Bennyman, AffectiveGamers, and stumptgamers.
Submitted game to IndieCade. We’ll let you know how it goes.
Submitted game to Develop Indie Showcase.
.oO( We’re not doing enough of this stuff at the moment… )
If you’d like a press copy, fill in the name/site/email box in the Press Kit.
W/C 6th May
Code:
Fixed meta tags/descriptions on this here website.
Fixed minor fullscreen bug on Windows. (The maximise button was showing, and the window was resizable after coming out of fullscreen mode).
Upgraded Spine runtime to include skinning, meshes and free-form deformation.
Implemented new shonky round-win boxes.
Art:
New shonky round-win boxes.
Separated floorboard objects from tiles
Fixed small tiling issue on wall corner pieces.
Bureau sprite (and gibs).
Press / Misc:
Created background takeover for Ad Campaign on Game Jolt.
Created 15 second trailer for Ad Campaign on Game Jolt.
Typed up Mailing List from Play Blackpool. Blog post on that event here.
Sent build to YouTuber RedPandaGamer.
Sent build to Zak @ Thumb Destruction.
Showed timmybibble.com to @someindiegames on Twitter.
Let us know what you think of the new things on Twitter, Facebook or the game page on Game Jolt. :)
Ashley
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