Game
Timeless Adventure: A Journey to Begin

4 years ago

Dev Update #3

My focus was still on implementing and coming up with more Puzzles.


My focus was still on implementing and coming up with more Puzzles. The negative part about this is, that there is not much to show you. The positive part is, that the puzzles are the meat and bones of the game, and I better put some work into them.

Different Actions

I also implemented a few more actions.
So far the available actions are:

  • Possess characters and animals

  • interact with the world

  • pick up, place, and craft items

  • combine items in your inventory

  • use items in your inventory

  • examine items in your inventory

  • take items from containers

City

Another area in the game will be the City: A vibrant hub for adventurers and merchants. And, of course, the main export destination for pulverized Crystal Tears. In order to ensure a frictionless distribution of the officially illegal substance, bribe money is allocated generously.

timeless_adventure__a_journey_to__begin_debug_02102020_17_24_33.png

Fire shader

Even though I made the fire shader already some time ago, I wanted to share it again here in this Dev Update:

It is simple, efficient, and I think it fits the style quite well, so I am pretty happy with the fire. (In the video it seems to flicker, but that is just because I was/am bad at recording videos). It is more fluid irl ;).

What’s next

The puzzles will take some more time to implement and also a lot more time to polish. But at the moment I want to focus on implementing more areas in the following weeks and on fleshing them out.

I hope you liked the Dev Update #3 and check back for the next one.
In the meantime, don’t forget to follow me on Twitter or Instagram, and wishlist here.



0 comments

Loading...

Next up

Dev Update #4

I wanted to talk a little about the input methods I implemented, how interactions work in the game, and introduce one more area to you

Dev Update #2

The focus of the last few weeks was on creating more puzzles.

Dev Update #6

Welcome to Dev Update #6. Not too long ago, I released a demo. I worked in some feedback and also started to rework the areas

Dev Update #1

Hey, I wanted to start posting more regular updates about the state of the game. So here is the first one.

Dev Update #5

The focus was on optimization, a new area, the water shader, and some minor (but nonetheless important) improvements.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Update 2.627

New challenges & new effects!

I worked so hard to get all four of them to the end safely, but then...