Changelog
Added
+ Shaders
. - The screen is now shrunken to 90% it's original size
+ Console functions
. - Context (doesnt do much rn)
. - Commands
. . - help
. . - mail
. . - save
. . - exit
Removed
- Shaders
. - Noise shader (it didnt work)
Changed
* Console functions
. - Moved adding messages to a function.
* A few bug fixes
Security
X Access codes are now hashed.

Next up
Dev progress update time!
Still just making shaders work
(edit to image that i decided to not bother with since its painful: not a demo, but idk what it is so uh, whatever)
Forgot to publish the game page yesterday
ANYWAYS!
update on dev progress
Hmm...
(i've started work on the actual game part of the game now)
EDIT: The image didnt upload
EDIT 2: Typo
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Werehog transformation process. #sonicunleashed
Strange Umbrella
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?











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