Devastation - Annihilate the alien race
Dev Log: January 4th, 2022
Summary:
The game now has a completely different aspect in game play with added features like more power ups, new sound effects, smaller build size, optimized in game code for better performance and even enemy behavior has changed. This build features 4 new powerups with a total of 9, including Fast fire for increased fire rate, Agility for faster ship movement, a Repair power up to get your shield back and (included in the newly designed Survival Mode) a Time Power up.
The Survival mode has been revamped!
Included in the UI, the player can now see how much time is added/removed from the timer. When you are destroyed you no longer rely on lives, but now rely on your timer. When the ship is destroyed based on difficulty selected, the timer will drastically lose minutes/seconds from the clock. Extra time can also be obtained by damaging the boss and if the player is low on time, enemies will spawn time powerups. The game play aspect of this will grant the player a "comeback" or a fighting chance to get back into the game.
More that has changed.
While playing the game the player can now see what mode, difficulty, style, multiplier, etc they have selected under the score board while they play. The main aspect of this is the multiplier. Before, the player was unable to see it in older builds and was unable to tell if they were playing on the highest multiplier and this made it difficult to complete the 9 million achievement. When the ship is moved near the score or the player UI Stats the Text/images on screen will fade until the ship is moved away, allowing the player to see bullets and their ship without distraction of the score/stats.
Another game play aspect is when the ship is destroyed, all powerups were lost, With the added new agility and fast fire power ups, each power up including the weapon upgrade is degraded by 1 point instead of starting from scratch. The player is now punished less when dying. The player can keep track of the new power ups beside the ship icon on the screen. With each power up obtained will add a counter (maximum of 3). You can now view the details of each power up on the main menu screen by pressing in the right thumbstick/joystick on the controller.
Vsync has now been added into the options menu.
Changes:
Agility, Fast Fire, Time & Repair Power ups added.
The ships shield blows away enemy bullets when damaged.
Enemies move faster based on difficulty.
Options Menu design was upgraded.
Survival mode
-New increase/decrease UI.
-Gain +5 time from damaging bosses.
-Lose time based on difficulty.
-No longer have extra ships (spawning takes time from clock).New sound effects for shooting, boss explosions, power ups.
New help screen in the main menu to view Power ups.
New Epileptic screen and Enfenyx boot intro.
Main game stats on screen will fade away when ship is nearby.
Game mode attributes displayed beneath score.
Game build size was reduced by ~50%.
Bug Fixes:
When beating the final secret boss would render the game in an endless loop.
Sound effects not playing correctly, Conversion from MP3 to WAV fixed this.
Background videos showed extreme blur or pixilation (Unity transcoding was disabled).
Removed all garbage creating code from scripts (GameObject.Find, GetComponent, unnecessary strings)
Cleaned up a lot of redundant code.
During the credits the player was still able to control the ship.
Player UI was still active during credits.
Known Bugs:
Fast Fire and Agility UI icons turn white while playing.
Life Power up randomly spawns in survival mode.
Time Powerups aren't spawning correctly.
Final Update Summary:I made some small patches to the bugs in the major update that was posted a couple days ago. I added 5 more achievements based on the new power ups added to the game. There's now a new achievement popup for players in game and not just the steam pop up, though if players delete their game save the achievements unlocked for the game will be gone but on steam they'll be there.
The Achievement images on steam were also updated.
Power ups now have their own color formats where before they're based off player color, though once there's more than one person playing the color format will change based on which player was granted the power up.
This will be the for most final update for the game, unless a bug is found I will patch it right away.
1 comment