[GAME FIXES]
Post Processing had been implemented to everything in the game including UI.
Griever enemy not jumping at player properly.
Griever enemy stopping in mid chase.
Fixed the issue where the level results would display more enemies killed than in the level.
Fixed the death animation when the head falls to the ground
Adjusted Volume for sounds to be not as loud.
Water wave showed player twice in view.
Health bar color not returning to original visor color
Fixed red glow after shot for the rail gun
Adjusted the blast radius for grenades and rockets.
Fixed Rail projectile freezing when shooting enemies.
Fixed mouse scrolling in UI Menu.
Fixed footstep sound for Punisher Powerup.
Fixed all the controller vibration effects for weapons.
Changed the behavior of the mouse cursor when it locks to the screen.
Fixed how object rotate in the scene based on player distance.
Changed how much the player takes damage.
Fixed issue when using the games CMD Console when the player is dead.
Changed the game's quality names in the Option Menu. (Very Low, Low, Norm, High, Ultra)
Increased speed of the photon cannon fire rate.
[ADDED FEATURES]
New UI designed for Load & Save game menus.
Added more color themes to the visor and UI.
Player damage sounds now tuned to how much damage has been taken.
Picking up items now flash the screen a certain color.
Added Rock processing to Level 4 Rail tracks.
Changed the look of the Photon Cannon.
Made an animated caution logo on game boot.
Added reverb effects to the sounds of the game.
Shotgun damage is now based on distance away, close attacks do maximum damage.
Armor now has a resistance rate, stronger armor have better damage resistance.
Added faster health flashing based on how much health left.
Removed damnation blade for damnation fists, Punch enemies.
Changed how the gore looks to more realistic.
You can now delete used save file slots.
Changed how the enemies take over kill damage.
Added a new weapon selection wheel, that slows time when selecting.
The weapon wheel position now adjusts to what side the weapon is being held.
When the player gets gib'd, the camera switches to the gore explosion.
Added Post Processing effect - Motion blur to Options Menu.
Added a Color blind feature to adapt to most color blind types or custom.
Added a Level 0 Developer level Hidden in the game. (For testing enemy amounts)
Moving background objects don't move until player is in range. (for performance)
Enemies now have their own specific gib explosions.
[GAME ISSUES]
Explosions still go through walls.
Player can still pop on top of enemies by running into them.
Environmental sounds can be heard during loading.
Wave effect for underwater is stuck to a square on the screen.
Sounds for the player Don't sound great.
Environmental Sounds can be too loud.
The crushers in Level 4 and 6 the player can get permanently stuck inside with Divinity Powerup.
The rain triggers sometimes stay on when not under rain.
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