Game
MechWorld

7 years ago

Devblog #1 - Website complete


Moving forward with MechWorld it was obvious we’ll need to establish a mainframe on the hyperwebs where we can post regular updates of how development is progressing with the game.

Now, it has been a while since I have dabbled in webdesign and it is always fun to return to it after a hiatus to discover that everything seems to have changed since the last time you opened Atom to get the design down.

https://mechworld.io is built on the extremely lightweight Pure CSS framework which weights in just under 4kb. And powered by another very lightweight backend system called Kirby which is a secure flatfile approach, and it doesn’t force you to use a heavy or complex template engine or have a lot of dependencies like most other CMS systems. Allowing us to be totally free and creative - just as when we’re making the game!



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Devblog #5 - Setting foot on solid ground

Devblog #2 - Backwards is forward

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

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