Game
The Walking Deadkoda
11 years ago

DevBlog 1


Good progress this week.

I got some more work done on the user interface and added a couple of cutscenes to the game.

As for the first chapter, it’s around 80% done. The second chapter is already finished.

In an effort to keep the size of the game down, I have converted all of the cutscene videos to webm and once the first episode is done I will run all the images through TinyPNG.

I also redid the logo. This one is more stylized to that of the actual game.

All of the episode art is now in the game.

That’s about all I can say this week without spoiling some of the story. See you next week.

5d0c24cf01e81.png


3 comments

Loading...

Next up

Episode One: A New Dekoda - In Development

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Path of Kami: The Evolution of the Lore

What you all think

The whole squad is here!

Interested? Follow me!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment