Game
Fusionworks Inc.
10 years ago

Devblog 2


Robots!

I have introduced robots to Fusionworks Inc. They will be the way you complete the puzzles in this game. They can move around, grab crates, and do a bunch of other cool stuff. You will be able to program them through a UI by dragging and dropping blocks in sequential order. I’ve got the grabber animations done, and it can move and listen to programs entirely. Now all I’ve got to do is make it grab stuff and open a UI on click! Cheers!



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Regional Bulbasaur. #Pokemon

Made my first ever animation.

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Path of Kami, running around the shrine area

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

:] me sigue sin gustar

:] I still don't like it