Game
StaudSoft's Synthetic World
10 years ago

DevBlog #32 - Create your own custom maps


I uploaded a new version to Steam which allows you to create your own custom maps. You can create in a paint program a heightmap and then use it to create a Synthetic World map. You can also define the vegetation level and the climate zones. 2 example maps are included. Have fun:

click to go to youtube

1 pixel = 1 meter
The heightmap start at 64 m above the map ground and ends at 196 m. The water level is at 96 m above the ground. So the water plan equals in the height map the color (64,64,64) if (255,255,255) is white in your paint program (this is the case with Gimp). If (100,100,100) is white (like it is for example with Corel Draw the case) then (25,25,25) would be the water level. The height map is smoothed when loaded into the game.

Here is the example map which is included:
Heightmap:

5d0bcf275bc70.jpg

Climazone (everywhere the same):

5d0bcf2a57398.jpg

Vegetation Level:

5d0bcf2cafd72.jpg

And we also increased the speed of the world generator. And we also worked on computer generated houses and cities.



1 comment

Loading...

Next up

Finished Voxel Background Landscape

New Dungeons with shy zombie (he does not attack the player because of a bug)

Yes! The first village generated by the AI!

This is only a debug view. When it is finished these buildings will actually be placed in the landscape!

Merry Christmas!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shadow The Hedgehog X pixel art

I was bored, so... ManutKat.

So here's the first of the zodiac signs i will make for the next weeks.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.