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SAI Warriors
4 years ago

Devblog: SAI Warriors


Hi there, it's already March and it’s time to tell us about what we have achieved during this time, because the closed beta testing of SAI Warriors will start very soon.

First of all, I would like to say that we originally planned to launch the test on March 1, but something went wrong.

Such as working with the user interface took a very long time. Even the usual bolting of dammy object was not quite an easy task.

In the previous project, we did not encounter such fancy interfaces. In Darkanoid, the main problem for us was the balance of levels and modes. Here, in addition to the main gameplay - matching chips, the player is offered pumping ships and guns, switching between them and a lot of rewards for each level passed and not only. Logic, user-friendliness and minimalism are the key words that have come to the fore in the execution of the interface - from sketches and prototyping to full implementation and polishing. Most of the work has already been completed, but there is still something to think about and refine.

Let's start with the meta gameplay: destroy objects in space.

And before we go too far, I'll just remind you about the ships and guns needed for the meta game. The ship is essentially a character that is pumped by the player as they progress through the game and receive cards. Each ship has common parameters - shield and health, and a unique ability. And when pumping, these parameters are improved. We plan to add a lot of ships for a unique style of play – tank, dd and rdd (to make it clearer, we will appeal to the terms from the rpg)). In the meta game, we move through the expanses of space, where we are attacked by enemy ships that can cause damage to our ship, first the shield indicator drops, then the health value, respectively, the higher these parameters, the more you can hold out without recovery. Each ship can be equipped with guns – up to 5 pieces, slots for them open as you progress through the PvE levels. Guns are needed to shoot at objects - asteroids, crates, and enemy ships. One of the guns is the central one and it is impossible to replace it, we decided that it would be fair to the player to have a universal weapon that can hit all targets. Guns can and should also be pumped during the game to successfully complete the levels.
Last time we touched on the side of meta gameplay, well, it's time to tell a little more about what types of guns can be found. Since when matching chips of the same color, it is not so easy to enter a special chip during the game due to the many combinations of matching, it was decided to assign the accumulation of chips of each color to an object - guns. This is, of course, not a new mechanic, but the number of invented special chips (vertical bomb, cross bomb) is limited only by imagination. So it was decided to attach each gun to a specific color. As soon as the cap of chips is collected, a suitable place is selected on the playing field, and the special chip replaces the usual one.



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Dev blog: SAI Warriors

Hey you, feel like an elite of the space army! We are launching a company for a closed BETA version of our mobile game SAI Warriors. Now you can fill out the form to access the download link: https://forms.gle/UtVbaw5UJPvpBCNw6

Version 1.0.3.3 is already on Steam You can also download the Demo version from this page

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