Doing pretty good. Made a lot of progress since the last update. I know have a stable working build. I now have code for player to be able to:
Hire three crewman out of a set of nine randomly generated people,
Pick one of three randomly generated cargo options
Adventure from one Space station to another with random encounters along the way
I’m so close to completing the game to it’s Alpha stage. I’m super stoked to have a working playable version that I can be proud to share with other people. I’m probably only a few days from a playable release as the foundations are all there. I have some minor things to work out as well as a whole lot of actual writing to do. I’ll be filling out character bios and adding more encounters than the five possible I currently have. My original plan was to release the alpha with - 25 minor encounters
-10 cargo Choices
-10 crew archetype variants
So I have a bit of work ahead of me. However the code, which was the largest hurdle to this project, is for the most part is done. I should just have a handful of copy paste and minor edits to each and it’s done \o/
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