Still chugging along, slowly but surely. With a stable game, I can start raising the quality of the user interface. I’m really trying hard to find that ‘game feel’ and let it come into it’s own. For now have some lack luster concept art for the H.U.D. Oh and my ugly turtle/garbage-truck/space freighter amalgam
Next up
DevLog 11 - New Year, New Post
Look at this boy, He's going to Space
Dev Log 1 : New Dialogue Assets today
Devlog 2 : Found some hurdles
DevLog 5
Devblog4
Devlog 6
DevLog 12 - Pen and Paper, An AFK Godsend
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
"Our work is never over" they said.
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