Game
Iterum Insel

2 years ago

DEVDIARY 3


Hello Comrades!

Reelint at the device.

You are currently reading the Third Dev Diary. A lot of time passed between this diary and the second diary. God knows what happened to the game, both in a good and a bad way.

Either way, this diary promises to be huge. I wish you a pleasant reading.

FOREWORD

This diary is not an "Easter diary" or anything like that, because Easter in my country is celebrated on a different day, lmao.

A lot has really happened to the game. Everything has changed.

I will try to briefly describe what awaits you in the game.

PART 1. MAIN NIGHTS

To begin with, the "Phase One" from the early dev diaries is officially cancelled.

It depends on many factors. However, do not rush to get upset. Instead of the First phase, the game now has "Salvage" moments. The same thing from FNaF 6 when you had to check the reaction of the animatronics to the sound.

[Work in Process]

__51.png

Let's move on to the Main Nights directly.

In general terms, I can say the following :

"A Crazy Mix of FNaF 6, Oblitus Casa and Original Solutions."

Changed Interface and much more. The lighter has been replaced with a fan, and the temperature mechanics have been rethought.

Asthma mechanics have been left over from the concept and now it depends on whether the air ducts are closed and of course from the Lord Father Random, bless him Scott Cawthon.

You can look at this:

__52.png

At the moment, the result is very satisfying to me. I think you'll appreciate it too when the game is released.

PART 2. MAZES

Alpha testers already understand what I'm talking about.

Mazes is a mini-game after the night in which the player will be able to find plot notes and stuff like that. Mazes will put pressure on the player not by pursuers, but rather by a sense of persecution. Some of the Mazes will be surreal and psychedelic.

Screenshot for the seed :

__53.png

PART 3. THE FINAL NIGHT

The final 7 Night will be completely different from the previous Six. It will be a duel, such as it was in FNaTI 2020 from Radiance, where you can watch Boss fight against Hourglass.

It will have some really original mechanics that were not there anywhere before, but there will also be borrowings. I promise a unique experience in FNaTI and FNaF in general.

Something :

img_20230410_004647.jpg

OVERALL PROGRESS

I have to say that everything is very, very good right now. The game is getting closer and closer to release. I can definitely say that the game will need a maximum of 3 months, at least a month, to complete.

AFTERWORD

It seems that I have told everything.

I have withheld some points to keep the intrigue alive. The only way you can help the game is to distribute it. Yes, the number of subscribers and the attention of the audience is still motivating.

In any case, I express my gratitude to everyone, to ALL those who help with the development.

Modelers, voice actors and others. Thank you guys! I wouldn't have done it without you.

I must say, Iterum Insel gives me a lot of experience in game development. I am constantly improving my skills during these 5 months of development.

Thank you, subscribers, for supporting the development!

See you soon.

> Reelint



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