Game
Warehouse in the Night
9 years ago

Developer Log for the Month of December


Took me a while to create this log, because the entire past week was filled with busy activities that left me too tired to work on my game in the night. However, I am now back on track and I’ve also developed a new way of predicting and planning my progress.

(The reason why so much of these are becoming composited (Combined hours from differing days) is because of how busy my activities are becoming at this specific time. I predict that it will return back to normal day after day progress logs after my school gets out for Christmas break. Since then I will be able to work the beginning hours of the day. (I don’t have a powerful enough laptop to bring around so that I could work on this at school or what-not) That’s why I work at home, where my adequate desktop is.)

{I think I’m on track to getting another image/teaser to you guys during Christmas break before the new year.}

(BACK IN BUSINESS! Now it’s time for me to get back to work, this last week was the busiest for me, and now that my high school is out for break, I can work on the game again. [12.24.16])

[12.3.16-12.6.16]
Work: 3D Character Modelling
Rate: Medium Progress (Accurate)
Hours Clocked: 5
Time of Work Stop: 9:10 PM EST

[12.7.16, 12.9.16]
Work: 3D Character Modelling
Rate: Medium Progress (Accurate)
Hours Clocked: 5.5

[12.9.16, 12.11.16, 12.14.16]
Work: 3D Character Modelling and Rigging
Rate: High progress (Composited) {Accurate}
Hours Clocked: 6

[12.24.16]
Work: 3D Character Modelling
Rate: Medium progress
Hours Clocked: 3

[12.25.16]
Work: 3D Character Modelling and Texturing
Rate: Medium-High Progress
Hours Clocked: 4

[12.26.16]
Work: 3D Character Modelling, Texturing, and Rigging
Rate: High Progress
Hours Clocked: 7

[12.27.16]
Work: 3D Character Modelling, Texturing
Rate: Medium Progress
Hours Clocked: 3

[12.28.16]
Work: 3D Character Modelling, Texturing, Rigging
Rate: High Progress
Hours clocked: 9

[12.29.16]
Work: 3D Location/Props Creation and Positioning
Rate: High Progress
Hours Clocked: 9
Time of Work Stop: 9:16 PM EST

[12.30.16]
Work: 3D Location/Props Creation, Positioning, and Texturing
Rate: High Progress
Hours Clocked: 10
Time of Work Stop: 9:37 PM EST



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