Game
Five Nights in the Future Precursor
9 years ago

Developer Log for the Month of November


This is the first developer log that I’ve created in order to portray that I am working, but my progress is not beneficial to see yet. I will add one for every month and update the post for each new day where significant progress was made.

(The Rate is determined on how much of my general goal for the work of the day has been met. For example, If I acheived my work goal I would put down “High Progress”. If I acheived close to it then I would put down “Medium Progress”. If I acheived half of my goal then I would write “Low Progress” Lastly, if I acheived even lower than that then I would not include the work log on this post or combine the hours worked with another day’s work.)

(Accurate Progress is used for times when model copying is done correctly and accurate enough to look true. For example, model copying is using specifically selected screenshots of a person’s character to model an accurate copy of such. Progress on the piece as a whole may not be as much as original character creation, but may be very accurate due to the time spent on it.)

(Although I have worked before the first date shown, I do not recall the exact dates, as it has been a busy past two weeks.)

[11.13.16]
Work: 3D Character Modelling
Rate: High progress
Hours Clocked: 6
Time of Work Stop: 8:40 PM EST

[11.14.16]
Work: 3D Character Planning and Modelling
Rate: Medium progress
Hours Clocked: 2.5
Reason: Team Bowling Try-out
Time of Work Stop: 9:12 PM EST

[11.16.16]
Work: Story Detailing, 3D Character Modelling, Rig locating.
Rate: Medium-High progress
Hours Clocked: 5
Time of Work Stop 9:50 PM EST

[11.17.16]
Work: Story Writing, 3D Character Modelling
Rate: High progress
Hours Clocked: 6.5
Time of Work Stop: 8:56 PM EST

[11.18.16]
Work: Character Modelling
Rate: Medium Progress
Hours Clocked: 4.5
Time of Work Stop: 10:50 PM EST

[11.19.16]
Work: Character Rigging and Fixing
Rate: High Progress
Hours Clocked: 6
Time of Work Stop: 8:18 PM EST

[11.23.16]
Work: Character Modelling
Rate: Accurate Progress
Hours Clocked: 4.5
Time of Work Stop: 8:34 PM EST

[11.24.16]
Work: Character Modelling
Rate: Close-To Accurate Progress
Hours Clocked: 5.5
Time of Work Stop: 7:45 PM EST

[11.27.16]… {11.25.16-11.27.16}
Work: Character Modelling
Rate: Accurate High Progress
Hours Clocked: 12.5 (Composited)
Time of Work Stop: 7:43 PM EST (11.27.16)



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